Medal of Honor Pacific Assault Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG

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TM
PRIMA
OFFICIAL GAME GUIDE
KENNETH
MILLER
Prima Games
A Division of Random House, Inc.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”,
“T”, “M”, “AO” and “RP” are copyrighted works and certification
marks owned by the Entertainment Software Association and the
Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the
rating icons be self-applied or used in connection with any product
that has not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call the
ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the ESA at (212) 223-8936. Please
note that ESRB ratings only apply to the content of the game itself
and does NOT apply to the content of this book.
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The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States and
other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
Prima Games is a division of Random House, Inc.
© 2004 Electronic Arts Inc. Electronic Arts, Medal of Honor
Pacific Assault, EA, EA GAMES, and the EA GAMES logo are
trademarks or registered trademarks of Electronic Arts Inc. in the
U.S. and/or other countries. Medal of Honor is a trademark or
registered trademark of Electronic Arts Inc. in the U.S. and/or
other countries for computer and video game products. All Rights
Reserved. All other trademarks are the property of their respective
owners. EA GAMES
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is an Electronic Arts
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brand.
Important:
Prima Games has made every effort to determine that the information
contained in this book is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the accuracy, effectiveness,
or completeness of the material in this book; nor does the publisher
assume liability for damages, either incidental or consequential, that
may result from using the information in this book. The publisher
cannot provide information regarding game play, hints and strategies,
or problems with hardware or software. Questions should be directed
to the support numbers provided by the game and device manufac-
turers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result
is achieved.
No part of this book may be reproduced or transmitted in any form
or by any means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system without
written permission from Electronic Arts Inc.
Product Manager: Jill Hinckley
Project Editor: Amanda Peckham
Design & Layout: Derek Hocking, Simon Olney
ISBN: 0-7615-4330-9
Library of Congress Catalog Card Number: 2003114653
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PRIMA
OFFICIAL GAME GUIDE
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PRIMAGAMES.COM
CONTENTS
BASICS............................4
WEAPONS........................8
VEHICLES ......................18
PEARL HARBOR .............22
MAKIN ATOLL ................26
GUADALCANAL ..............40
TARAWA ........................66
MULTIPLAYER.................78
GLOSSARY ....................90
PRONUNCIATION GUIDE..92
MARINE RANKINGS ........92
JAPANESE MILITARY
RANKINGS .....................93
3
BASICS............................4
WEAPONS........................8
VEHICLES ......................18
PEARL HARBOR .............22
MAKIN ATOLL ................26
GUADALCANAL ..............40
TARAWA ........................66
MULTIPLAYER.................78
GLOSSARY ....................90
PRONUNCIATION GUIDE..92
MARINE RANKINGS ........92
JAPANESE MILITARY
RANKINGS .....................93
TM
PRIMA
OFFICIAL GAME GUIDE
BASICS
Crouching makes you much harder to hit than when
you are simply standing around. You can move slowly while
crouching. This allows you to stay low and avoid detection
when exploring enemy territory. Crouching also makes
most cover much more effective because rocks and other
obstructions are rarely as tall as you are.
MOVEMENT
Running
When moving around while standing up, you run at full
speed. This is dangerous when there are soldiers in the
vicinity, so it’s better to crouch. Run only when traversing an
already cleared area or when quickly ducking for cover in the
middle of a firefight.
Crouching/Prone
If you need to go even lower than a crouch, go prone.
You’re very hard to see when prone, but it also greatly
reduces your movement speed. Most of the time, simply
crouching will be enough.
TIP: UNLESS YOU’RE CERTAIN YOU’VE
CLEARED OUT AN AREA AND IT’S SAFE, IT’S
BEST TO STAY IN THE CROUCH POSITION AT
ALL TIMES.
Cover
To go from standing to crouching, press the Crouch key
once. If you press the key again from crouching, you’ll go
prone. Pressing the Jump key moves you up by one degree
(from prone to crouching or from crouching to standing).
Finally, you can press the Prone key to go immediately to the
prone position.
Staying behind cover means staying alive. Learning to find
and use cover in the field is a very important technique.
4
BASICS
PRIMAGAMES.COM
When you’re deep in the jungle, rocks and trees make the
best cover. In enemy encampments, use buildings and
sandbags as cover. Often, your own men will seek out the
best cover, so following them is a good idea.
WEAPONS
Aiming
Reloading
Hold the Aim key to change your view to your gun’s sights
(or scope). Aiming allows you to land a more precise shot as
well as giving you a short-range zoom. You move very slowly
while aiming, so take your shot quickly unless you’re safely
covered.
Shooting
Keep your gun fully loaded whenever possible. Running out
of bullets in the thick of battle can mean a gruesome end for
poor Tommy. Any time you’re free from enemy fire, reload
your gun; even if you’ve only fired a few bullets, it never
hurts to be prepared. This is especially true with guns that
are slow to reload.
Enemy Weapons
You can’t run around, firing wildly, and expect to get much
done. Not only is it important to aim carefully, it’s also essen-
tial to know how your weapon fires and how long it takes to
chamber a new round. Moving greatly reduces your accuracy,
so stay still, crouch, and squeeze off each shot like it means
something.
When you take down an enemy soldier, he often drops his
weapon onto the ground. If you approach the weapon, you
can switch it for your current one by pressing the Use key. If
you’re happy with your current weapon (and have plenty of
ammo), then hang onto it. However, if you wish you had a
rifle instead of a submachine gun, grab that gun and use the
enemy’s weapon against him.
5
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