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*
This game has received the
following rating from the ESRB
primagames.com
®
Prima is an authorized Electronic Arts licensee
* Requires Medal of Honor Allied Assault

to play.
Prima’s Official Strategy Guide
David Knight
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other
countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima
Games is a division of Random House, Inc.
©2003-2004 Electronic Arts Inc. Electronic Arts, Medal of Honor Allied Assault, EA, EA GAMES and the EA GAMES logo
are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Medal of Honor is a
trademark or registered trademark of Electronic Arts Inc. in the U.S. and/or other countries for computer and video game
products. All Rights Reserved. All other trademarks are the property of their respective owners. EA GAMES™ is an Electronic Arts™ brand.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc.
Associate Product Manager: Christy L. Curtis
Project Editor: Teli Hernandez
Acknowledgements
There are a number of people I’d like to recognize for making this project a reality. First, I’d like to thank Christy Curtis and Teli
Hernandez at Prima Games for their assistance and patience. I’d also like to thank Dave Rosen, Matt Powers, Jon Galvan, Steven
Lin, and Brian Cronk at Electronic Arts for their valuable input and cooperation. Finally, I’d like to thank Jody Hicks, Jacob Hawley,
Jim Hudson, and John Sicat at TKO Software for their support and frequent correspondence.
All other trademarks are the property of their respective owners.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certification
marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product
that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please
call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at
(212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of
this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information
in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
ISBN: 0-7615-4354-6
Library of Congress Catalog Card Number: 2003109275
Prima’s Official Strategy Guide
Contents
Chapter 1: Basic Training . . . . . . . . . . . . . . . . . . . . . . . . .1
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
The Compass & Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Weapons Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Combat Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Commendations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Chapter 2: Weapons, Equipment, and Vehicles . . . . . . .14
Pistols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Rifles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Submachine Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Machine Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Grenades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Heavy Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Mountable Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Items and Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Medical Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Allied Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..39
Axis Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Chapter 3: Operation Torch—Battle of
Kasserine Pass I . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Battlefield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Taking Over the Panzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Silencing the Artillery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Infiltrate the Bunker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Chapter 4: Operation Torch—Battle of
Kasserine Pass II . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Destroy the Artillery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Minefield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Escort on Foot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Flush out the Hideout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Escape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Chapter 5: Operation Torch—Bizerte Canal . . . . . . . .70
Arrival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Canal Crossing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Jailbreak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Clearing the Fortress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Rendezvous with Klaus Knefler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Sneaking Across Town . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Final Escape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Chapter 6: Operation Torch—Bizerte Port . . . . . . . . .85
Arrival . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
All Aboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89
Scuttled . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
The Getaway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96
The Edge of Town . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Chapter 7: Operation Husky—Welcome to Italy . . . . .103
Glider Crash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Artillery Hunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
The Railway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109
Reunited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Chapter 8: Operation Husky—The Airfield of
Caltagirone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
A Peaceful Beginning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Stealing the Jeep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Sneaking onto the Airfield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Escape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Chapter 9: Operation Husky—Gela . . . . . . . . . . . . . . .130
Firefight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Regroup with the 82nd Airborne . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137
Tank Assault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Chapter 10: Battle Mountain—Monte Cassino I . . . . .145
The Approach of the City . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
The British Field HQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Unexpectedly Sidetracked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Rescuing a Wounded Soldier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Snipers in the Courtyard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
Supply House Raid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Surprise Tank Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Chapter 11: Battle Mountain—Monte Cassino II . . . . .160
Escorting the Medic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Search and Rescue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Stop the Executioner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .172
Final Rescue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Chapter 12: Battle Mountain—Anzio . . . . . . . . . . . . . .179
Ambush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181
House Cleaning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183
Silencing the Railway Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187
The Wild Ride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
Chapter 13: Battle Mountain—Monte Battaglia . . . . .194
Able Bunker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196
Baker Bunker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197
Charlie Bunker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199
The Mountain Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Tunnel Fight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .203
Into the Castle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207
The Radio Tower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211
Chapter 14: Multiplayer . . . . . . . . . . . . . . . . . . . . . . . .213
Multiplayer for Beginners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .214
Team Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217
Liberation Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222
Tug of War Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Objective-based Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233
ii
CHAPTER 1
Basic Training
probably feel you don’t need a refresher course in combat basics. But the enemies waiting in the
campaigns ahead aren’t rusty like you. As the war draws to a foreseeable end, the German and Italian forces
have their backs against the wall, prompting them to lash out with every nasty surprise they can muster. If you
thought the enemy was fierce before, you haven’t seen anything yet. Remember, you’re invading their home
turf, and they have nothing to lose. They’ll exploit every opportunity to gun you down! So wipe that know-it-all
grin off your face and fall in—it’s time for basic training!
L
isten up, soldier!
As a veteran of the
Allied Assault
and
Spearhead
/campaigns, you
Prima’s Official Strategy Guide
MOVEMENT
Your survival and success as an infantry soldier depend on your ability to maneuver. That may sound like a
no-brainer, but knowing how and where to move means the difference between evading enemy fire and
catching a mouthful of lead from a concealed machine-gun nest. Furthermore, studying the basics of
movement proves useful on the battlefield, yielding a variety of tactical opportunities.
Running and Walking
The default method of moving is
running. Run by pressing the forward
movement key (
W
). Use the mouse to
control direction and pitch. Although
this is the fastest way to move across
terrain, it’s also the loudest. Your
enemies are eerily perceptive and hear
your boots striking the ground long
before you come into sight. The game is
hard enough without announcing your
presence to every
nearby enemy.
The fast pace of the game requires more running and
walking.
tip
Firing weapons while moving decreases your accuracy. Instead,
fire from a stationary position, preferably from behind cover.
For a stealthier approach, walk. Obviously, this is slower than running, but it also produces less noise,
allowing you to sneak around. For example, by walking you can sometimes sneak into rooms without being
detected. This gives you a significant advantage over busting into a room with guns blazing. To walk, press
left
s
when moving. Walking is quieter than running, but it doesn’t make you invisible. Don’t expect to
go undetected when walking—use cover, too.
2
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