Men of Valor Prima Official eGuide, Prima, Bradygames IGN and other guide, Poradniki ENG
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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Dan Irish
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . .2
General Gameplay . . . . . . . . . . . . . . . . . . .3
Weapons & Equipment . . . . . . . . . . . . . . . .9
Single-Player Mission – Operation 1 . . . .19
The Prima Games logo is a registered trademark of Random House, Inc., registered in
the United States and other countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval system without
written permission from Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Mario De Govia
Editorial Supervisor: Christy Seifert
© 2004 2015, Inc. All rights reserved. Developed by 2015, Inc. Men of Valor, 2015 and their
respective logos are trademarks of 2015, Inc. Vivendi Universal Games and the Vivendi Universal
Games logo are trademarks of Vivendi Universal Games, Inc. Unreal and the Unreal logo are regis-
tered trademarks of Epic Games, Inc. © 1998-2004, OC3 Entertainment, Inc. and its licensors. All
rights reserved. All other trademarks are property of their respective owners.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are
copyrighted works and certification marks owned by the Entertainment Software Association and
the Entertainment Software Rating Board and may only be used with their permission and
authority. Under no circumstances may the rating icons be self-applied or used in connection with
any product that has not been rated by the ESRB. For information regarding whether a product has
been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For infor-
mation regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB
ratings only apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability
for damages, either incidental or consequential, that may result from using the information in this
book. The publisher cannot provide information regarding game play, hints and strategies, or
problems with hardware or software. Questions should be directed to the support numbers
provided by the game and device manufacturers in their documentation. Some game tricks require
precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4572-7
Library of Congress Catalog Card Number: 2004107113
Printed in the United States of America
04 05 06 07 LL 10 9 8 7 6 5 4 3 2 1
Da Nang . . . . . . . . . . . . . . . . . . . . . . . .19
Sub-Op L1 – Body Count . . . . . . . . .19
Sub-Op L2 – Clearing the Hamlet . .22
Sub-Op L3 – Night Trip . . . . . . . . . .30
Sub-Op L4 – Starlite . . . . . . . . . . . . .35
Iron Triangle . . . . . . . . . . . . . . . . . . . .43
Sub-Op L1 – Jungle Ambush . . . . . .43
Sub-Op L2 – Eagle Flight . . . . . . . . .52
Khe Sanh Hill Fights . . . . . . . . . . . . . .57
Sub-Op L1 – Contact . . . . . . . . . . . . .57
Sub-Op L2 – Night Fight on
Hill 881N . . . . . . . . . . .64
Tet Offensive . . . . . . . . . . . . . . . . . . . .69
Sub-Op L1 – MaCV Base Defense . . .69
Sub-Op L2 – Hue Streets
(South Side House to House) . . . . . .71
Sub-Op L3 – Hue Counter Attack . . .76
Sub-Op L4 – Back to Khe Sanh . . . .88
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . .96
Multiplayer Classes . . . . . . . . . . . . . . .96
Multiplayer Maps . . . . . . . . . . . . . . . .100
Credits: In Game . . . . . . . . . . . . . . . . . .126
Acknowledgements
The author would like to thank the following people for their help in putting together this book. Most importantly, thanks goes to Brad Anthony for his
dedication, immense gaming knowledge, and phat writing skills. Special thanks to Linda Quinlan, Stephen Wickes, and Glenn Gregory at VUG for their
support and insight into this game. Thanks also to Patrick Henry at VUG for answering so many of our questions with such concise and in-depth answers.
Big thanks and a big pat on the back to the entire test team at VUG for their support and first-rate tips on the multiplayer games. The multiplayer maps
look as good as they do because of David Scharf, who grabbed some really cool shots; Todd Langley, who created the overview of the entire battlefield;
Todd Moegerle, who created all the icons used in the maps; and last but not least, Don Carroll and Michael Robles. And let’s not forget all of 2015 for being
so dedicated to excellence!
™
Introduction
The Vietnam War
The Vietnam War is forever etched in world
history as one of the most controversial
conflicts involving the American military.
When President John F. Kennedy sent Vice
President Lyndon B. Johnson to South Vietnam in
November of 1961, he could not have imagined the
chain of events he set in motion.
In the years that followed—more than 10 of them at
war—a presidential administration was destroyed and
the American nation was challenged and revolu-
tionized. The influence of these events continues to
this day and is apparent in art, entertainment, politics,
and popular sentiments.
Vietnam suffered through a series of revolutionary
conflicts long before the U.S. was involved. Struggles
against the imperial ambitions of China, Japan, and
France resulted in a movement for national
independence. Once the French military was no
longer involved, the country divided itself politically.
North Vietnam was under the control of Ho Chi Minh
and his army, fresh from their victory over the French.
Minh, a strong communist leader, strengthened his ties
to China and later to the Soviet Union.
In a rigged election supported by the U.S., South
Vietnam’s Bao Dai, the country’s last emperor, was
defeated by Ngo Dinh Diem, who refused Minh’s
invitation for communist rule. In 1963, Diem was later
overthrown and murdered in a coup orchestrated by
Minh and his loyalists. Nguyen Cao Ky, a young officer
who took part of the coup, was propelled to the position
of prime minister of the Republic of Vietnam as a result
of political unrest in the South. He later held onto a role
as vice president in 1967 with Nguyen Van Thieu.
American involvement in Vietnam was a response
to years of unrest in this volatile region, with a justified
fear of a North victory over the South, Communist
ideals would eventually spread to other parts of
Southeast Asia and cut the region off from the
West. President Johnson, who served out
Kennedy’s term after his assassination in
1963 and easily won election in 1964,
pledged to defend the Republic of Vietnam
against the aggressive and elusive army in North
Vietnam. More than 200,000 American
troops were initially deployed to Vietnam in 1965 to
engage in its defense and to take necessary measures
to prevent further aggression.
As one of the first American Marines stationed in
Vietnam in 1965, you face a seemingly endless throng
of enemies and deadly conflicts that place you in grave
danger amidst open fields, rice paddies, and dense
jungles of Southeast Asia.
As a Marine, you are never alone—your fellow
Marines will watch your back while you watch theirs.
The Marine motto is Semper Fidelis, meaning “always
faithful,” and that means you will leave no man behind.
You don’t have time to think about the politics or
protests. You must focus your attention on ensuring
your survival and your comrades’ safety as you battle
through this epic war.
This experience may help give you a small under-
standing of the harsh conditions under which so many
lost their lives in defense of each other. For them, it
was never a game.
2
General Gameplay
Movement
We all know how to run and
jump, but a successful soldier
develops these skills into
methods of survival in the face
of life-threatening conflict.
Here are some techniques
you can use to keep yourself
in one piece while trying to
stay out of the sights of the
elusive and dangerous Viet
Cong.
When engaging
the enemy, you
notice right
away that
running full on
into battle is not
always the best
move. Dodging
bullets is very
difficult, so to
ensure your
continued presence on the battlefield, learn to lean.
Constantly assess your environment for cover to be
used in the event of a firefight. You can lean out from
anything you can hide against. However, think in terms
of density. You may be obscured from view by a clump
of tall grass, but the grass offers no protection from
gunfire. Lean out from cover that will stop bullets, like
rocks, trees, and walls.
Leaning is a very important skill to practice, and
pays off hundreds of times—especially when you’re
caught in VC crossfire or, even worse, have to reload
in the middle of it. Hide behind a tree, duck out to fire
off some rounds, and duck back behind the tree to
take a breather or to reload. Never reload in the open
unless it’s completely clear. You don’t want to leave
yourself open to enemy fire while you’re unprepared.
Practice leaning and use it often. It will save your life.
Stealth
Stealth is not as obvious a
factor in
Men of Valor
as in
some other games, but it does
have a role. There are no
stealth meters to watch, so
you just have to learn to be
conservative passing through
enemy territory. It’s hard to get a
feel for whether you’re visible or
not to an enemy soldier on the
battlefield, but that makes the experience more realistic.
The adrenaline rush from hiding in a firefight—and not
knowing if it’s working at all—makes for exciting
gameplay. A general rule of thumb: If they’re shooting at
you, they know you’re there.
Using Cover
Obviously,
when the
enemy knows
the area, is
elusive, and has
its sights set on
taking out as
many GI’s as
possible, you’re
not going to go
dancing and
screaming through the rice paddies shooting off your
machine gun like Rambo and drawing attention to
yourself. Grandstanders don’t survive long in 'Nam, as
you find out soon enough.
Leaning
This is the most overlooked ability in the game. Its
usefulness may sink in after you’ve been killed
hundreds of times, but it’s better to start from the first
day in Da Nang with an understanding of how valuable
this ability is.
primagames.com
3
™
Cover may be thought of generally in
two forms, concealment and hard cover. Both
have their advantages and disadvantages.
Concealment
cover comes in
the form of
either white
smoke or
vegetation.
These features
provide no
physical barrier
to bullets or
shrapnel; the
cover is purely visual. Obviously, enemy units have a
difficult time spotting you, but you have the same
problem spotting them. Depending on your strategy,
smoke can be either a curse or a blessing.
Hard cover
comes in the
form of trees,
stumps, dirt
berms, bunkers,
spider holes,
vehicles, and
buildings and
their architec-
tural features,
among others.
Hard cover puts
a physical barrier between you and the VC bullets, but
the enemy can still see you, and if they can see you,
they can flank you. In this case the cover is physical. It
offers little visual impairment, which is the better
guarantee against deadly VC snipers.
Learn to recognize these cover features and make
using them a part of your intuitive field operations.
Travel from cover to cover, never out in the open for
too long.
Weapon Selection
You have a host of weapons at your disposal, and
getting used to the firing characteristics of both the
American and Communist weapons takes some time.
These weapon generalizations, broken down by type,
may help you.
Side Arms
These are back-up weapons only. You don’t want to
bring a peashooter into a firefight when the enemy is
throwing down hundreds of rounds per minute. Even
though these semi-
automatic handguns are
fairly accurate, save them
for close-quarters combat
or when your other guns
have run out of
ammunition.
Sniper Rifles
Depending on your situation, these guns can be the
best or the worst choice. The last thing you want to do
is get caught in a fast and furious firefight with a long-
range rifle that reloads slowly. These weapons are also
practically useless in some situations, such as crawling
through VC tunnels. They’re better suited to open
spaces where the scope can be put to full use.
Combat
Men of Valor
is all about the combat experience, the
true and harsh reality of it. Charge into firefights
with a run-and-gun philosophy and
you’re dying more than you’re playing.
The challenges of the troops in Vietnam are
represented here by the ordeals you face and
the tactics you use in passing through each
mission. These conflicts were not easy for
them, and neither are they for you. Here are some tips
of the trade to help you through the perilous combat
operations that lie ahead.
4
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